Emula_Izzy's Minecraft Portfolio!

Izzy, hammering a nail into a plank of wood. The wood is not connected to anything...

This website is not ok and I am so sorry.

Here's all of my Minecraft work stuff that I've managed to upload here. Not all of the models were made by me. Some of my most recent work has been purely animations.
If you have any questions, feel free to reach out. I'm happy to answer any questions.




Izzy, sprinting with a magic sword.

This is my Minecraft skin! I use the Figura mod (I'm primarily a java player) for the custom geometry and animations.


Madeline walking. Badeline floating. A Celeste Seeker. (NEED TO MAKE A SMALLER GIF SO IT'S REMOVED RIGHT NOW)

As games go, Celeste remains one of my alltime favorites. Although I don't actually play the game itself much anymore, its story and characters remain in my head! I frequently make fanart of it to this day, and Minecraft models are no exception.
The models are set up to have dynamic hair physics in game, and will also play sound bytes from the game when they're hurt instead of regular minecraft hurt noises. Badeline's eyes also glow in the dark, which looks just as cool as you think it does.
I should probably make models of characters other than just Madeline and Badeline though... Theo could use some love.
The seeker model's Gif is too large and I need to export out a new one with a smaller scale. Sorry about that!


A spooky spirit entity resembling a mass of tentacles, with a square spiral for a head. A spooky spirit entity resembling a mass of tentacles, with a square spiral for a head.

This was a commission to make a spooky looking tangle monster! They provided some really wonderful concept art. Bringing it to life was a lot of fun.
The look was accomplished by using both an animated texture and actual rigged geometry. The animated texture gives it the body while the rigged tentacles make it look extra soupy and unnatural.


An OC; Fennel.

This is an character I made for a roleplay server. Her name is Fennel! She's a nomadic homesteader. She travels the world in search of her missing parents, occasionally settling down outside towns and cities to gather information before inevitably moving on again. Maybe one day she'll learn where they were taken?
Are they even still out there...?

Her name is taken from the herb Fennel. Its taste is similar to Anise, the herb that gives Licorice its flavor.
I wonder if that's important at all?


A goblin using a pair of pickaxes as a weapon to create a shockwave.

These Goblin models were part of a very large commission for a Bedrock marketplace team. As such I don't know who the artist is. I think it's one of the owners?
(I only have one goblin uploaded right now. I'll upload more later.)


An armored illager bashing a target with their shield. An armored illager slashing a target with their sword. An Illager Spearman, standing idle with their spear in a neutral position. An Illager Spearman walking. An illager spearman riding a baby ravager. An illager spearman riding a baby ravager and thrusting with their spear.

Like the Goblins, these were part of the same major commission. In the same vein the models were provided for me and I rerigged them for my animation.
I'm really proud of how the Cavalry turned out! The spear thrust looks really lifelike. The gif doesn't loop properly though. Whoops!
Unfortunately there's no easy way to fix it...


A Piglin Scout idling in place. A Piglin Scout walking. A Piglin Scout running. A Piglin Scout, Shouting at a target. A Piglin Warlord idling in place A Piglin Warlord walking. A Piglin Warlord, letting out a fierce battlecry. A Piglin Warlord running. A Piglin Warlord swinging its greataxe. A Piglin Warlord dying.

Same commission as before.
Due to time/budget constraints I had to reuse a lot of basic animations for all of the mobs in the commission.
If you look closely the walk of the Piglin Warlord is the same as the Illager Spearman, with some slight tweaks.
On one hand, it's a little disappointing to have an identical animation like that. On the other? It's efficient! I still use this walk animation as a base for other characters as well. It works great and with just a little bit of tweaking it can be used for a variety of characters.
I think I should make some more base animations so I have places to start for all sorts of characters. Templates for me to build upon. It'd sure save time, and that would give me more opportunity to work on really important character specific animations.


A Yeti Beserker idling. A Yeti Beserker walking. A Yeti Beserker charging. A Yeti Beserker splatting against the wall after a missed charge. A Yeti Chieftan idling. A Yeti Chieftan leaping into the air. A Yeti Chieftan landing. A Yeti Chieftan groundpounding. A Yeti Chieftan groundpounding.

These were the last mobs made for this commission. At this point we were really down to the wire on the deadline so I didn't have as much time to spend for each individual animation. This showcase only shows two of the 5-6ish yetis that were part of the family.
If I had had more time, the Chieftan (the really big one) would have had many more animations! The final version had an idle, walk, two basic attack animations, a leap in animation, a looping animation for while it's in the air, a landing animation, 2 alt animations for the groundpound attack (the midair spin, and land), and a death animation.
Make no mistake, that's certainly not NOTHING, but I got the impression this was supposed to be a boss and there just wasn't a lot of attack variety with the animations I was able to make! Oh well.


An emote of the player doing a stepped backflip. An emote of the player Boogie-ing down. An emote of the player doing a dance resembling the Conga. An emote of the player doing a Kung Fu Bow.

These animation were made for marketplace emotes! The bedrock player rig is a little weird but I made things work.
Another difficulty for the dancing ones were that I needed the animations to imply a rhythm and beat, as bedrock emotes cannot play sounds. That made things much harder!

... I'm 99 percent sure the boogie one is a fortnite emote.


A sentient lamp talking. An allycat, covered in trash. The core of a sapient planet. A flying magic book. A pufferfish captain. A mechanical bat.

These are some NPCs and monsters from an event I was part of. I had concept art for some of them so modeling them was easy. I love it when there's concept art!
The lamp is supposed to look as if it's talking using the light. I wanted the movement to emulate how a mouth moves as someone talks. Can you tell?

The cube one was done using pixel composer. Really proud of how that turned out as the direction was very minimal. They basically told me "Here's the general idea... go wild. We trust you."
You'd think the freedom would be really nice for an artist, but oftentimes what you want most as an artist is solid direction. "This is what we want. Here's background information and elements we wnat you to include. Here's a list of everything we need."
Not having that information means I have to figure that out for myself during the development process. That isn't a problem on its own, but it takes time, and I may end up with something completely different than what was expected of me! The idea is pretty nervewracking. Luckily that doesn't really happen anymore. I'm good at figuring stuff out on my own.


A monstrous mechanical spider cyborg. A monstrous mechanical spider cyborg. A monstrous mechanical spider cyborg.

This was the final boss for one of the chapters of the event! The model was almost entirely my doing, but I had help for the glowing abdomen part. I just couldn't get the texture to look right. Shoutout to 8blits!
I haven't made many arachnid models before. I've got arachnophobia so generally I don't intentionally expose myself to that sort of thing.
I hoped that my design was creepy enough to be threatening but not so freaky as to seriously trigger anyone else's arachnophobia. I think I hit a good middle ground between creepy and cute personally.
The animation on this one was a little tough. There was not a lot of room to maneuver the legs. I think it looks alright though.


An enormous predatory bird. An enormous predatory bird. An enormous predatory bird.

Now this one... this one was my baby. The story at this part had issues and didn't make sense, so the development team had to go in and make some changes. I conceptualized this character, made the model, texture and all of the animations, within a day. I'm very proud!
At this point in the story the players/cast of characters are on an alien planet in a thick nebula. The planet is populated by large friendly worms who are helping the players reach their big wormy leader.
A bridge is out, preventing them from reaching him... But this bird is in the way! Now the players have to go find bird seed to make it go away, so the worms can rebuild. Birds eat worms afterall.


I wanted to lean mostly into the idea that this was a corvid of some kind, but I gave it spider-esc eyes to give it a wider field of view for hunting. The two large eyes on the top of its head are its primary eyes. It has 2 secondary eyes on either side of its head (4 in total) for the FOV increase, and 2 small, focused eyes next to the beak to help it see while eating.
I have no idea how a creature like this would come to exist, but it felt cool designing it.

There are many more, but these are some of the most recent ones, and the ones I've managed to upload so far. Sorting through all of my old files is a lot of work!